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Games We Play

Our amazing group of Game Masters (GMs) and Players have a shared love for games which transport you to other worlds, times, places, and people. Check out below 

Our Game Principles

  • Games should be simple, low commitment, drop-in/drop-out, west marches, one shot, or short series.

  • Games shouldn't require recurring fixed days/dates or a regular schedule.

  • Rules should be 'turn up and play' - quick to start and learn while playing.

  • Players shouldn't need to read big rules tomes or be familiar with extensive narrative backstory.

  • Games should be free (or as close as possible) for players to engage with.

Citrus Fruits
OSR Art - Credit Matt Ray 2018.jpg

OSR

'Old School Renaissance' games are simple, fast, and action packed while remaining familiar to 'D&D' players.

Narrative Art - Credit Jeremiah Morelli.jpg

Narrative

Narrative games put the fiction first, usually (but not always) with light rules and character driven stories.

Trad Art.jpg

Traditional

Traditional RPGs have a GM and Players, with clearly defined roles and rules around who can do what.

Saltfish & Almanacs Art.jpg
Story Games

Story games are semi-structured RPGs that are borderline with boardgames. Accessible to get into the RPG hobby.

Game Summaries

Great RPGs generate great stories - the tiles below contain some of the stories that we have generated through our games - jump in an have a read if you love a good adventure!

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